Shape-shifter

Switch design, 2018



This is a game controller designed with a novel approach to interaction. Traditional game controllers typically feature buttons and a joystick, offering users an easy and intuitive way to control games. In contrast, the Shape-Shifter Controller intentionally complicates the input process.

To interact, users must transform the controller’s shape, requiring constant thought and adjustment to determine how to manipulate it. By applying this complex controller to the simplest game, Tetris, the project challenges conventional notions of the roles of the controller and the game, reversing their typical dynamics.